<materialset>
	<material name="Convert" shader="Basic_CNSR">
        <vector name="Reflection" x="0.1" y="0" z="0" w="0.6" />
        <vector name="Shininess" x="0.05" y="0" z="0" w="0.4" />
	<sampler name="DiffuseMap" path="./texture/flag_c.dds" srgb="1" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
        <sampler name="NormalMap" path="./texture/flag_n.dds" srgb="0" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
        <sampler name="SpecularMap" path="./texture/flag_s.dds" srgb="0" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
        <sampler name="RoughnessMap" path="./texture/flag_r.dds" srgb="0" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
        <state name="alpharef" value="0" />
        <state name="blendmode" value="0" />
        <state name="alphablend" value="0" />
        <state name="alphatest" value="0" />
        <state name="twosided" value="0" />
        <state name="ztest" value="1" />
        <state name="zwrite" value="1" />
    </material>
</materialset>
