<materialset>
    <material name="blinn1" shader="Basic_C">
        <vector name="Shininess" x="0.1" y="0.6" z="0" w="0" />
        <vector name="SpecularColor" x="0.1" y="0.1" z="0.1" w="0" />
        <sampler name="DiffuseMap" path="./cupstand_afc_cl_clm.dds" srgb="1" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
        <state name="alpharef" value="0" />
        <state name="blendmode" value="0" />
        <state name="alphablend" value="0" />
        <state name="alphatest" value="0" />
        <state name="twosided" value="0" />
        <state name="ztest" value="1" />
        <state name="zwrite" value="1" />
    </material>
    <material name="blinn2_ab" shader="Basic_CNSR">
        <vector name="Reflection" x="1" y="0" z="0" w="0" />
        <vector name="Shininess" x="4.0" y="0" z="0" w="0.5" />
        <sampler name="DiffuseMap" path="./cupstand_afc_cl_clm.dds" srgb="1" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
        <sampler name="SpecularMap" path="./cupstand_afc_cl_spm.dds" srgb="0" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
        <sampler name="RoughnessMap" path="./cupstand_afc_cl_rgm.dds" srgb="0" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
        <state name="alpharef" value="0" />
        <state name="blendmode" value="0" />
        <state name="alphablend" value="1" />
        <state name="alphatest" value="0" />
        <state name="twosided" value="0" />
        <state name="ztest" value="1" />
        <state name="zwrite" value="1" />
    </material>
</materialset>
