<materialset>
    <material name="blinn1" shader="Basic_CNS">
        <vector name="Shininess" x="0.03" y="0" z="0" w="0" />
        <sampler name="DiffuseMap" path="./circleflag_afc_cl_02_bsm_g3.dds" srgb="1" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
        <sampler name="NormalMap" path="./circleflag_afc_cl_02_nrm.dds" srgb="0" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
        <sampler name="SpecularMap" path="./circleflag_afc_cl_02_spe.dds" srgb="0" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
        <sampler name="RoughnessMap" path="./circleflag_afc_cl_02_rgm.dds" srgb="0" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
        <state name="alpharef" value="0" />
        <state name="blendmode" value="0" />
        <state name="alphablend" value="0" />
        <state name="alphatest" value="0" />
        <state name="twosided" value="0" />
        <state name="ztest" value="1" />
        <state name="zwrite" value="1" />
    </material>
</materialset>
